Developing Pathfinding Algorithms for Dynamic Environments

Title

Developing Pathfinding Algorithms for Dynamic Environments

Subject

Algorithms for Dynamic Environments

Date

29/8/30

Contributor

Edwin Hadass

Abstract

Dynamic environments are a phenomenon within video games that tend to be strictly used in multiplayer settings as it is challenging to create agents that can effectively navigate and take advantage of such a rapidly changing setting. In this paper we will discuss a simple modification to the well-known A* pathfinding algorithm that allows agents to navigate through destructible environments within a 2D setting. Furthermore, we will discuss potential improvements to our solution and alternative methods.

Meta Tags

Computer Science
Pathfinding

Files

Citation

Edwin Hadass, “Developing Pathfinding Algorithms for Dynamic Environments,” URSS SHOWCASE, accessed September 9, 2025, https://urss.warwick.ac.uk/items/show/766.